

This was a concept design render for a battle map type of arena intended for another indie game in my collage studios that at the time went by the title of "Siege Bots"

Anthropomorphic Vixen concept made in Zbrush.

Example of the full scene for the blacksmith with in the game the previous low polly assets had been made for.

This was a concept design render for a battle map type of arena intended for another indie game in my collage studios that at the time went by the title of "Siege Bots"
3D Modeling & Texturing
Video games are the true definition of smoke and mirrors, and that applies down into modeling as well. When you model 3D objects ,especially for videogames, you have to think about it with a interesting mindset of conditions and considerations. This was the appeal for me because 3D modeling is similar to creating and solving a puzzle in some sense. I've played videogames for many years, but once you've learned just what it is and how they do it, that's what really gave me an appreciation and desire to become an 3D Model and environment artist. Here you can briefly see the surface values of my work, though I would be more than willing to chat and talk about it and the creation process more in depth, feel free to drop me a line over on the contact tab.